Pine Time Dev

Here is a tabular representation of the interactions according to Donald Norman, describing the various phases of user interaction with the PineTime smartwatch:

Nr.InteractionsGoal(s)User inputComputer outputPerceptionInterpretationEvaluation
1Goal: Set ‘Daily steps goal’ to 10,000 steps (Action planning)Aim for 10,000 steps per day, plan to set the desired daily goal in the smartwatch for health tracking.(nothing yet)Standby (black display) or display of graphical interface, e.g., home screen with time.The user sees the touch display, either a black surface or a lit graphical interface, e.g., time.A black display indicates that the smartwatch is in sleep mode. An activated display means that the watch can be operated with swipe or finger gestures.The smartwatch is turned off, or the display shows any graphical interface.
2Wake the PineTime display from standby mode.To operate the smartwatch, the display must be turned on. This can be done by using finger or swipe gestures, or by pressing the side button.“single-tap,” “double-tap,” or “raise-wrist,” or pressing the side button (on the left side of the device).The display turns on.
The home screen appears (showing time/date/heart rate/step count).
The user observes a change in state. Instead of a black screen, they see a graphical interface. The display lights up, and the home screen with the time display becomes visible.The graphical interface displays the home screen. The user can see the time, date, heart rate, step count, and remaining battery.The home screen is a prerequisite for being able to perform the next action.
3Access general settings menu.In the settings menu, the user intends to access the step settings to change the daily goal.Swipe from the home screen from left to right.Four buttons are now displayed on the interface, featuring the symbols: “Sun,” “Flashlight,” “Alarm Bell,” and “Gear.”The user perceives a change. The graphical interface updates accordingly, and they see four areas or buttons that can be interacted with.The four buttons display icon images representing “Sun,” “Flashlight,” “Alarm Bell,” and “Gear.” The user interprets the symbols as related to brightness/contrast, flashlight, sound on/off, and settings.The user is now one step closer to adjusting the daily goal. However, they still need to find the specific step settings to input the daily goal.
4Access specific settings (gear icon).In the general settings menu, the user now searches for the more specific settings where the step settings can be adjusted.The user taps on the button with the “Gear” symbol, which leads to the specific settings.Tapping the “Gear” button brings up 9 additional submenu items, displayed in a scrollable list (with a scrollbar on the right): Display, Wake Up, Time Format, Watch Face, Steps, Battery, PTS Colors, Firmware, About.The user perceives a change. They now see a list on the graphical interface and are looking for the Steps symbol.The user interprets the gear symbol as the settings menu.The user has now reached the settings. They just need to select the appropriate setting they wish to change, in this case, the step settings.
5Access steps icon.The user wants to access the step settings. They browse through the list, scrolling down with a swipe gesture from bottom to top, and tap on the button with the “Steps” symbol.Tapping the button causes the step settings to be displayed, where the daily goal can be edited.The user perceives a change as the graphical interface updates accordingly.Accessing the Steps symbol triggers the corresponding settings to appear. The user interprets the symbol with the footprints/shoe prints as the setting related to step count.The user has now accessed the Steps symbol, from which the step count can be adjusted.The user realizes that tapping the Steps button has led them to the step settings. Finally, they have arrived at the menu where they can make the desired setting to “Set Daily Goal.”
6Set daily goal “daily steps goal” to 10,000 steps.Now the user wants to increase or decrease the number to reach the desired value.The user taps the “+” (or “-“) button to increase the preset value of 5,000 steps by 1,000 steps.After tapping the “+” button, the current daily goal value is increased by 1,000 steps, and the display of the current or changed value is updated.
This process (pressing the “+” button) is repeated 5 times to reach 10,000 steps, starting from the preset value of 5,000.
The user perceives a change in the graphical interface. They see a numerical value, as well as the “+” and “-” buttons, which are available for interaction.The user observes the current preset value of 5,000 steps and notices that the “+” and “-” buttons are operable, using them to increase the value.
“+” means that the value can be increased. “-” means that the value will be decreased.
The user realizes that tapping the “+” or “-” button results in an increase or decrease of 1,000. The numerical value is updated accordingly.
Tapping the “+” or “-” button causes an increase or decrease of 1,000. The user mentally compares the current value with their desired target value. They tap the “+” button as many times as needed to increase the value until the numerical value is updated to 10,000 steps.
Now they are finished. Since there is no option to save displayed, no further steps are necessary. The newly set numerical value is automatically updated.

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14


Comments

Leave a Reply

Your email address will not be published. Required fields are marked *